Girls in Gaming: Responding to Harassment

In my last article, I wrote about how the demographics of gamers are changing, and about how I can relate to what women gamers have been facing since I’m a woman in a very male-dominated industry myself.

However, there are some pretty standardized and effective ways of responding to sexual harassment in the workplace. If one of my coworkers were to make an offensive joke about me being a woman, I know that I could address the problem pretty easily, either by confronting the coworker directly or by turning to the leadership team for their help. I don’t have to worry about being sexually harassed because there’s a clear understanding that it’s unacceptable and could result in the perpetrator’s termination. At larger companies I’ve worked at in the past, I’ve even been able to take comfort in the fact that there’s a whole Human Resources department dedicated to handling things like that. At a startup like PlayHaven, it’s a little less formal and structured, but still just as effective. If something happens, I know exactly what to do.

For female gamers, though, dealing with harassment is not nearly as easy or transparent, and harassment itself is much more prevalent. A recent study found that 63% of the women who responded to their poll reported being verbally harassed or taunted. Blogs like Not in the Kitchen Anymore and Fat, Ugly or Slutty show frequent examples, ranging from uncomfortable attempts at pick-up lines to outright threats. Some of them are actually kind of amusing, reminiscent of a completely awkward guy at a bar, but others are pretty disturbing.

So what CAN a female gamer – or any gamer, really – do when faced with harassment, especially sexist or sexual? After talking to some of my gamer friends and reading various accounts online, I’ve come up with five pretty popular methods of dealing with harassment, and listed out some of their pros and cons. Of course, it’s by no means an exhaustive list, and most people usually employ a combination of several, so I’d love to hear in the comments what sorts of methods work for our readers.

I’m not listening!

Method 1: Ignore It

Perhaps one of the easiest methods of dealing with incoming harassment is to ignore it. Games like World of Warcraft have built-in functionality for ignoring other players, and many others have block features for denying contact from offensive users.

Pros: The offending users can’t contact you, so it’s pretty effective.

Cons: There are ways of getting around it – contacting you from a second account, for example, could be an issue in some games (if users are allowed to have multiple accounts). Additionally, some games limit the number of people you can ignore (in WoW, this appears to be limited to 50).

More after the jump »

Girls in Gaming: Breaking the Stereotypes

I’ve never been a gamer.

I’ve played plenty of games, to be sure. I’ve even been completely obsessed with some games, to the point where every waking hour outside of work or school was spent playing them. But I’ve never felt like a gamer.

Part of the reason I’ve never felt like a gamer, even at the heights of my gaming, is because I never felt like I fit the image of a “typical” gamer. I’m not a socially awkward, sex-deprived teenage boy or fat old guy with questionable hygiene and diet consisting of Mountain Dew and Hot Pockets, I would think. I’m not a gamer. I just play games sometimes.

South Park's representation of a typical gamer

South Park’s representation of a typical gamer

At the time, I was probably in my mid-teens, and only slightly aware of how untrue this stereotype was. Anyone who identified as a gamer, in my teenage mind, fit into at least part of this stereotype and, since I didn’t, I couldn’t possibly be a gamer.

Of course, the thing about stereotypes is that they’re not exactly representative of an entire population. Sure, there are gamers who fit that description, but they’re the exception, not the rule. There are gamers with social lives that would make mine look like I’m a hermit, gamers in happy, healthy relationships, gamers with great hygiene, gamers who would never pick up a can of Mountain Dew, gamers who are neither a teenage boy nor a fat old guy.

And, of course, there are gamers who aren’t even male…

The Entertainment Software Association (ESA) reports, in their 2012 Essential Facts about the Computer and Video Game Industry (graphic below), that 47 percent of all players are female, and adult women comprise a greater portion of the gaming population than teenage boys (age 17 and under). This statistic gets ripped apart by some critics, though, who argue that the numbers are diluted because the survey takes into account casual gamers as well as hardcore gamers – people who play Angry Birds while riding the bus as well as people who dedicate hours to raids in World of Warcraft. Hardcore gamers, critics argue, are usually not female.

ESA Gamer Demographic Statistics: Gender

At least, not yet.

More after the jump »

When you’re finished changing, you’re finished.

“When you’re finished changing, you’re finished. “ – Benjamin Franklin

Recently, I found myself in the middle of a Six Degrees of Wikipedia spree (it started at skeuomorphism) where I had landed on a page about a mid-90s Windows shell called Packard Bell Navigator. A big part of my early computer life was sunk into PB Navigator’s Kidspace, a little digital nook on the family computer that looked something like this:

Back in the mid-90s, I thought this was the coolest thing ever. Who knows how much time I spent clicking around on this screen looking for “Easter eggs” (if you clicked on the little skull or squid up in the corner, for example, it made a funny noise) and rearranging my games on the shelves, not to mention actually playing those games (my favorites were Rodent’s Revenge and SkiFree).

Looking back on this interface now, nearly twenty years later (geez! Way to make myself feel old!), with my brand new job as PlayHaven’s Senior User Experience Designer, I’m kind of amazed at how much things have changed.

In the design world, change is constant. Even if a product or application seems “finished” to our consumers, chances are we’re behind the scenes, sworn to secrecy, getting the next big thing ready.

Most of the time, changes are incremental. We release small changes to introduce functionality, fix bugs or improve the experience, and keep the product running smoothly and efficiently. Little by little, the product evolves and grows, at a comfortable rate; the releases are frequent, but the changes are manageable, almost bite-sized.

Dramatic changes, however, happen much less frequently, and have a much bigger impact. More after the jump »