<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PlayHaven: Guides, FAQs, Walkthroughs, Strategies, and More for all Video Games</title>
	<atom:link href="http://blog.playhaven.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.playhaven.com</link>
	<description>PlayHaven Official Blog</description>
	<lastBuildDate>Wed, 17 Mar 2010 21:33:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Top Developers Attend PlayHaven&#8217;s GDC iPhone Luncheon (VIDEO!)</title>
		<link>http://blog.playhaven.com/2010/03/top-developers-attend-playhaven-gdc-iphone-luncheon/</link>
		<comments>http://blog.playhaven.com/2010/03/top-developers-attend-playhaven-gdc-iphone-luncheon/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 19:40:22 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PlayHaven]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.playhaven.com/?p=455</guid>
		<description><![CDATA[Last week at GDC, top developers from all around the world came together to celebrate each others&#8217; achievements in gaming. Fortunately, we were able to have some of these developers come join us for good food and great company.
Superstar developers Igor Pusenjak of Lima Sky, creator of Doodle Jump, as well as Bryan Mitchell, creator [...]]]></description>
			<content:encoded><![CDATA[<p>Last week at GDC, top developers from all around the world came together to celebrate each others&#8217; achievements in gaming. Fortunately, we were able to have some of these developers come join us for good food and great company.</p>
<p>Superstar developers Igor Pusenjak of Lima Sky, creator of Doodle Jump, as well as Bryan Mitchell, creator of Geared, joined in the panel discussion with Michael Powers, CEO of Mplayit, and Matthew Brown, Partner at Cooley Godward Kronish.</p>
<p>Collectively, they shared their thoughts and provided valuable insight to the fantastical world that is iPhone/iPad development. Igor spoke to the power of how $0.99 games can be very profitable and how increasing the price can actually hurt your game by dropping it off the top of the charts. Bryan shared his stories about how an out-of-work cameraman turned Las Vegas construction worker can turn a pet project into a very successful, full-time gig. Michael Powers enthusiastically told us how important marketing was crucial to increased discovery. Matthew Brown opened our eyes to the more important legal aspects of development including trademark protection and copy-write.</p>
<p>The speakers were so electric that they overloaded the power&#8230; twice! Just kidding, but power outages couldn&#8217;t stop the enthusiasm and interest of our crowd from asking questions as we neared our time limit.</p>
<p><a href="http://www.youtube.com/view_play_list?p=9352901D7B031828">GDC Panel</a></p>
<param name="movie" value="http://www.youtube.com/p/9352901D7B031828&#038;hl=en_US&#038;fs=1"></param>
<param name="allowFullScreen" value="true"></param>
<param name="allowscriptaccess" value="always"></param>
<p>&#8212;&#8212;&#8212;&#8211;<br />
Thanks for coming out! Please follow us on twitter @playhaven for updates on what we&#8217;re doing next!</p>
<p>Again, this even would not have been possible without our sponsors: Cooley, Godward, Kronish LLP, Indie Apps Alliance, mPlayit.</p>
  ]]></content:encoded>
			<wfw:commentRss>http://blog.playhaven.com/2010/03/top-developers-attend-playhaven-gdc-iphone-luncheon/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Announcing first Alliance of Indie Mobile Developers (AIMD) event!</title>
		<link>http://blog.playhaven.com/2010/01/announcing-first-alliance-of-indie-mobile-developers-event/</link>
		<comments>http://blog.playhaven.com/2010/01/announcing-first-alliance-of-indie-mobile-developers-event/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 22:37:25 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blog.playhaven.com/?p=445</guid>
		<description><![CDATA[We are very pleased to announce PlayHaven&#8217;s first ever sponsored event in conjunction with the Alliance of Indie Mobile Developers (AIMD).
Topic of Discussion:  Get ready for the battle &#8211; formulate a pre-launch strategy to make your new iPhone game a success!
Location: Cooley Godward &#38; Kronish &#8211; 101 California Street, 5th Floor, San Francisco, CA [...]]]></description>
			<content:encoded><![CDATA[<p>We are very pleased to announce PlayHaven&#8217;s first ever sponsored event in conjunction with the Alliance of Indie Mobile Developers (AIMD).</p>
<p><strong>Topic of Discussion: </strong> Get ready for the battle &#8211; formulate a pre-launch strategy to make your new iPhone game a success!</p>
<p><strong>Location: </strong>Cooley Godward &amp; Kronish &#8211; 101 California Street, 5th Floor, San Francisco, CA 94111</p>
<p><strong>Date:</strong> January 20, 2010</p>
<p><strong>Time: </strong>6:00 &#8211; 8:30pm</p>
<p><strong>Cost: </strong> FREE!</p>
<p><strong>Sign up here</strong>:  <a href="http://aimd1.eventbrite.com/">http://aimd1.eventbrite.com/</a></p>
<p>The event brings together the indie mobile developer community and an acclaimed panel of experts from the video game and marketing industry.  With PlayHaven&#8217;s launch only 2 months ago, we&#8217;ve seen 100 plus mobile developers join and claim their communities.  And with this success, it became clear to us, that there is a need to bring these developers together in a much more global scale.</p>
<p>At the first event, we&#8217;ll be meeting with industry experts who will discuss pre-launch and launch strategies for indie mobile game developers-as part of a series of marketing panels that will lead up to the Game Developers Conference.</p>
<p>Some topics we&#8217;ll cover are:</p>
<ul>
<li>The importance of knowing your customer.</li>
<li>Building a brand in the early stages of development.</li>
<li>Successful strategies to create pre-release buzz.</li>
<li>Starting conversations and managing pre-release communication.</li>
<li>Getting your game ready to go-to-market.</li>
</ul>
<p>The panel features Andrew Podolsky, Editor in Chief from Slide To Play and former writer and editor from 1up, Game Revolution, and Ripton; Sean Denny, Senior Consumer Insights Manager from eBay and 10 year video games industry vet who has worked at LucasArts, Gazillion, and PlayFirst; and lastly, Randall Schleuder, co-creator of the award-winning Snails for PocketPC and developer of Flickitty for the iPhone.</p>
<p><em>About Alliance of Indie Mobile Developers (AIMD):</em></p>
<p><em>AIMD is a community of independent mobile game developers dedicated to promote indie mobile games by exchanging tips, knowledge, and industry best practices.  We love indie mobile games and especially love the underdog.  We help developers cultivate their best work, and reach the hearts, minds, and phones of their greatest fans.</em></p>
  ]]></content:encoded>
			<wfw:commentRss>http://blog.playhaven.com/2010/01/announcing-first-alliance-of-indie-mobile-developers-event/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Top 3 Marketing Tips for Beating the App Store Blackbox</title>
		<link>http://blog.playhaven.com/2009/12/top-3-marketing-tips-for-beating-the-app-store-blackbox/</link>
		<comments>http://blog.playhaven.com/2009/12/top-3-marketing-tips-for-beating-the-app-store-blackbox/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 20:37:09 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[PlayHaven]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.playhaven.com/?p=352</guid>
		<description><![CDATA[How to build a successful business of developing iPhone games can be a mystery, wrapped inside a riddle that’s inside an enigma.  We often hear of the lucky developer who makes millions with a juvenile fart app, and yet there are plenty of high-quality games that never go anywhere.
I’ve had the great opportunity to work [...]]]></description>
			<content:encoded><![CDATA[<p>How to build a successful business of developing iPhone games can be a mystery, wrapped inside a riddle that’s inside an enigma.  We often hear of the lucky developer who makes millions with a juvenile fart app, and yet there are plenty of high-quality games that never go anywhere.</p>
<p>I’ve had the great opportunity to work with many talented iPhone game developers over the last few months. I’ve had a chance to see firsthand which marketing strategies work in helping build businesses by creating game “franchises” rather than just selling games.  Of all the marketing strategies I’ve seen, it seems there are three core tenants that should be a part of any iPhone marketing campaign.</p>
<ol style="margin-bottom:1.5em">
<li>Generate buzz before the game is released</li>
<li>Create a cross-promotion network alliance</li>
<li>Leverage your existing fan base</li>
</ol>
<div style="font-weight:bold; font-size:1.35em">The App Store is Seriously Broken</div>
<p>Before I dive into marketing strategies, I want to express how badly I think the App Store is broken.   <a href="http://www.paulgraham.com/apple.html" target="_blank">The prolonged Apple approval process has already been documented widely</a>. But I find the lack of information and access that developers get to their own consumers to be equally appalling and certainly far more costly to developers.</p>
<p>Isn’t it ironic that apps and games are what make the iPhone so successful, yet developers have absolutely no way of knowing who their customers are? They are essentially barred from interacting with the very people who are using the product they created.</p>
<p>Having passionate fans is the cornerstone of any successful game. This was true in the traditional gaming space, and it’s just as true in the new mobile gaming era.  But the App Store is a blackbox, and developers are flying blind in there.  They have no connection with their customers.  With Android on the rise, I really hope Apple will respond and open up their system for the benefit of developers and iPhone users.  But until then, here are the tips I’ve picked up for marketing and thriving in Apple’s opaque world.</p>
<div style="font-weight:bold; font-size:1.35em">Marketing Tip #1:  Generate Buzz and Hype Before the Game is Released</div>
<p>Building anticipation before a game comes out is by no means a novel marketing strategy. In fact, it is extremely common in the traditional gaming space (some may even say certain games build too much hype… Duke Nukem Forever anyone?).  However, this concept of pre-release buzz doesn’t seem to exist when it comes to marketing for iPhone games.</p>
<p style="text-align:center; font-size:1.35em; font-weight:bold"><span id="more-352"></span></p>
<p>Why is this?  Certainly, Apple is to blame to a great degree. The company directly intimidates developers by banning any communication about an app or game until it is live in the store. What is the reason for this? Only Apple knows, but it seems to be a process rooted more in their long-standing “control freak” roots.</p>
<p>Or perhaps developers are too blame. Some simply believe naively that if you build a game and put it on the App Store, then magically everyone will buy it. These developers daydream of lathered and excited users burning up social networks and texts with invitations to play.  Wouldn’t it be great if you could actually just release the game on the App Store, earn millions of dollars and live happily ever?</p>
<p>But expecting such rampant viral adoption is delusional of course.  At the end of the day, selling games on the App Store is a business.   And like any other business &#8212; you have to rise above the noise and build demand!</p>
<p>And all this is especially important on the iPhone.  The App Store is extremely binary in the sense that it’s all about making the “top lists.”   We all know that Apple runs an algorithm to determine how “hot” an app is. And the best time to be considered “hot” is when a game is first released.  So by building the initial buzz around a game appropriately, you can boost the flood of your initial downloads and drive algorithm calculations that vastly increase the chance of breaking into the “top” lists.</p>
<p>Some of our most successful partners at PlayHaven have done a fantastic job in building buzz for their games before the game was even released.  Let me give you a few examples:</p>
<p>Minigore built a tremendous amount of buzz by releasing sexy screenshots and game play videos on various iPhone gaming forums weeks before the game’s actual release.  This built up hype for the game so successfully, that the initial download volume shot Minigore up to the top games list for the month:</p>
<p><img class="aligncenter size-full wp-image-353" title="Minigore TouchArcade Thread" src="http://blog.playhaven.com/wp-content/uploads/Minigore-Thread-2.jpg" alt="Minigore TouchArcade Thread" width="481" height="678" /></p>
<p>Consider also the success of Geared, the number one ranked game in August and September.  Bryan Mitchell, the mastermind behind the game, didn’t just build hype for his game by posting on forums.  Bryan piled on well-placed advertisements.  He purchased ads on <a href="http://www.somethingawful.com">SomethingAwful.com</a> and <a href="http://www.toucharcade.com">TouchArcade</a>, whose audiences love puzzle and iPhone games. This paid campaign appeared to drive the success of Geared considerably.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-354" title="Geared Sales Data" src="http://blog.playhaven.com/wp-content/uploads/Geared-Sales-Data.png" alt="Geared Sales Data" width="620" height="340" /></p>
<p>Advertising works well when you target the right audience, but this is truly a case where “your actual miles may vary. “  Making a mistake in choosing where to advertise can be costly.  Make your choices about advertising platforms wisely.</p>
<div style="font-weight:bold; font-size:1.35em">Marketing Tip #2:  Create a Cross-Promotional Network</div>
<p>One of the most interesting strategies I’ve learned from our developer partners is the notion of a cross-promotional network.  Because most iPhone game developers are small teams of no more than four folks, traditional PR efforts are typically limited due to budget and resource constraints.</p>
<p>In order to maximize the exposure of their games, some developers have created alliances with other iPhone game developers to cross-promote each other’s games.  This is typically done through a “More Games” link via a game’s main menu.  See an example below:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-364" title="cell-war-menu" src="http://blog.playhaven.com/wp-content/uploads/cell-war-menu.png" alt="cell-war-menu" width="480" height="288" /></p>
<p>At PlayHaven, we are building out a cross-promotional network of our own to save our partners’ time on business development.  We categorize every game by its unique characteristics, analyze fans’ preferences, and “recommend” games that they may also like:</p>
<p><img class="aligncenter size-full wp-image-365" title="cross-promotion" src="http://blog.playhaven.com/wp-content/uploads/cross-promotion.jpg" alt="cross-promotion" width="239" height="278" /></p>
<p>If you use <strong><a href="http://www.playhaven.com/about/developers/" target="_blank">PlayHaven Community Platform</a></strong>, we automatically enroll you in our cross-promotional network unless you opt out.  However, if you’d prefer to find your own alliance network, here are some channels I recommend to find potential partners:</p>
<div style="margin-left:2em">
<div style="font-size:1.2em; font-style:italic">LinkedIn Groups:</div>
<ul>
<li style="margin:0; padding:0;"><a href="http://www.linkedin.com/groups?gid=72283" target="_blank">iPhone Developers &#8211; www.iPhoneintouch.com</a></li>
<li style="margin:0; padding:0;"><a href="http://www.linkedin.com/groups?gid=121874" target="_blank">iPhone Developers&#8217; Group</a></li>
<li style="margin:0; padding:0;"><a href="http://www.linkedin.com/groups?gid=2043501" target="_blank">iPhone App Developers Worldwide</a></li>
</ul>
<div style="font-size:1.2em; font-style:italic">Meetup Groups:</div>
<ul>
<li style="margin:0; padding:0;"><a href="http://www.meetup.com/SF-Bay-Area-iPhone-App-Developers" target="_blank">SF Bay Area iPhone App Developers December Meetup</a></li>
<li style="margin:0; padding:0;"><a href="http://www.meetup.com/iPhone-Developer-s-Meetup-hosted-by-AdMob/" target="_blank">iPhone Developer&#8217;s Meetup &#8211; hosted by AdMob</a></li>
</ul>
<div style="font-size:1.2em; font-style:italic">Facebook Groups:</div>
<ul>
<li style="margin:0; padding:0;"><a href="http://www.facebook.com/group.php?gid=31673025111" target="_blank">iPhone Game Developers</a></li>
<li style="margin:0; padding:0;"><a href="http://www.facebook.com/group.php?gid=10548237230" target="_blank">iPhone Developers</a></li>
<li style="margin:0; padding:0;"><a href="http://www.facebook.com/group.php?gid=37787303841" target="_blank">Game Development Community</a></li>
</ul>
</div>
<div style="font-weight:bold; font-size:1.35em">Marketing Tip #3:  Leverage Your Fans</div>
<p>Having passionate fans is the cornerstone of any successful game because passionate fans will spread word-of-mouth and drive buzz.  A recent survey from AdMob found that 46 percent of all iPhone users discover new applications based on word-of-mouth recommendations.  Yet the Apple App Store currently doesn’t offer iPhone game developers a single means for reaching their fans directly to encourage word-of-mouth. iPhone developers can’t even reach out to existing game fans to announce their next title.</p>
<p>This is really where the concept of our <strong><a href="http://www.playhaven.com/about/developers/" target="_blank">PlayHaven Community Platform</a></strong> comes in.  We want to empower iPhone developers to establish a relationship with their fans as a critical step towards turning their games into a lasting franchise.  I’m not going to sell you on the benefits of our platform here. You can read about them on <strong><a href="http://www.pocketgamer.co.uk/r/PG.Biz/PlayHaven/news.asp?c=16494" target="_blank">Pocket Gamer</a></strong>, <strong><a href="http://www.slidetoplay.com/story/community-building-vital-for-success-on-iphone-says-playhaven-ceo" target="_blank">Slide to Play</a></strong>, <strong><a href="http://www.techcrunch.com/2009/10/29/playhaven-lets-iphone-developers-create-in-app-and-online-communities/" target="_blank">TechCrunch</a></strong>, <strong><a href="http://venturebeat.com/2009/11/20/playhaven-creates-dozens-of-communities-for-iphone-game-developers/" target="_blank">VentureBeat</a></strong>, and <strong><a href="http://bub.blicio.us/interview-with-playhaven-the-future-of-iphone-game-communities/" target="_blank">bub.blicio.us</a></strong>.</p>
<p>What I want to show you is the importance of creating a community (whether you use our platform or not), and how to leverage your fans’ emotional attachment to drive sales of your game.</p>
<p><em>Step 1: Who are your customers?  Get to know them!</em></p>
<p>It really blows my mind that the App Store doesn’t provide any customer data to developers besides number of downloads by region.   In any business, it’s critical to build a relationship with your customers.  Knowing who your customers are helps you iterate your game quickly to suit your customers’ likes, and most importantly, to up-sell your future games.</p>
<p>Geared has been downloaded nearly 350,000 times since its initial release.  These gamers can be critical to Geared’s future success. Bryan wants to launch Geared 2 next year, But he currently has no way of telling these thousands of existing Geared fans about his new title.</p>
<p>So, in preparation for Geared 2’s launch, Bryan decided to build a community of his existing fans by using PlayHaven’s Community Platform.  <a href="http://blog.playhaven.com/2009/11/how-geared-built-a-community-of-4500-fans-in-two-weeks/" target="_blank">In less than two weeks, he built a fan following of over 4,500</a> (now well over 6,000 since that post was written) and the community is still growing strong.  Now, when Bryan releases Geared 2 next year, he can directly tell all of them about it (and recruit them to help spread the word).</p>
<p>Brian exposed his Geared community right in the game itself, and it took him just a few minutes to set up.  You can read all about it here.  Because of the in-game exposure, <a href="http://blog.playhaven.com/2009/11/how-geared-built-a-community-of-4500-fans-in-two-weeks/" target="_blank">Bryan’s community blossomed to a vibrant base of 4,500 fans in a couple of weeks</a>. By comparison, <a href="http://www.facebook.com/pages/GEARED/119251687492" target="_blank">Geared’s Facebook fan page</a> has attracted only about 100 fans in the six months since the game was introduced.</p>
<p><em>Step 2:  Leverage your fans for your future releases</em></p>
<p>The Quest, one of the most popular RPGs on the iPhone, is also a PlayHaven partner.  The Quest developer, Reshift, built a vibrant community of fans as well.  And just recently, they were able to take full advantage of these fans when they launched a new expansion for The Quest:</p>
<p style="text-align: center;"><a href="http://www.playhaven.com/platforms/iphone/games/the-quest/announcement/the-quest-hero-of-lukomorye-ii-expansion-is-now-available-in-the-app-store/5E_RUvhq7lTc/" target="_blank"><img class="aligncenter size-full wp-image-366" title="the-quest-announcement" src="http://blog.playhaven.com/wp-content/uploads/the-quest-announcement.jpg" alt="the-quest-announcement" width="610" height="338" /></a></p>
<p><a href="http://www.playhaven.com/platforms/iphone/games/the-quest/announcement/the-quest-hero-of-lukomorye-ii-expansion-is-now-available-in-the-app-store/5E_RUvhq7lTc/" target="_blank">Redshift sent an announcement to the entire community</a> of The Quest informing fans of the imminent release of “Hero of Lukomorye II &#8211; Tainted Blood”.  Because these fans were already diehard Quest players, Redshift was able to drive up initial sales of their new expansion with minimal marketing effort or dollars</p>
<div style="font-weight:bold; font-size:1.35em">But Don’t Forget the Basics</div>
<p>Of course, the most important thing you should focus on as a developer is still building a high-quality game.  Without a fun and quality game, all the marketing tips and tricks in the world won’t help you.  These tips are meant for those fantastic games on the App Store that might sadly get buried under the noise.  I hope these tips will help some of you break through the App Store blackbox this holiday season and in 2010.</p>
  ]]></content:encoded>
			<wfw:commentRss>http://blog.playhaven.com/2009/12/top-3-marketing-tips-for-beating-the-app-store-blackbox/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>How Geared built a community of 4,500 fans in two weeks</title>
		<link>http://blog.playhaven.com/2009/11/how-geared-built-a-community-of-4500-fans-in-two-weeks/</link>
		<comments>http://blog.playhaven.com/2009/11/how-geared-built-a-community-of-4500-fans-in-two-weeks/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 04:41:24 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blog.playhaven.com/?p=326</guid>
		<description><![CDATA[Geared, one of our partners who we launched the PlayHaven Community Platform with, has seen some pretty incredible success with building a community.  How did Geared&#8217;s fan community go from 0 to 4,500 fans in just two weeks?  Let&#8217;s take a look at Geared&#8217;s implementation.
Step 1. Build an awesome game.  I gotta give Bryan (the mastermind [...]]]></description>
			<content:encoded><![CDATA[<p>Geared, one of <a href="http://www.playhaven.com/about/partners/">our partners</a> who we launched the <a href="http://blog.playhaven.com/2009/10/playhaven-launches-community-platform-for-iphone-game-developers/">PlayHaven Community Platform</a> with, has seen some pretty incredible success with building a community.  How did Geared&#8217;s fan community go from 0 to 4,500 fans in just two weeks?  Let&#8217;s take a look at Geared&#8217;s implementation.</p>
<p><strong>Step 1.</strong> Build an awesome game.  I gotta give Bryan (<a href="http://bryandev.com/blog/">the mastermind behind Geared</a>) all the credit here.  Geared is super fun, casual, and fits the iPhone controls perfectly.  You can read some of the player reviews <a href="http://www.playhaven.com/reviews/iphone/geared/challenging-yet-fun-puzzle-game-for-when-youre-bored/9XLfFKabTTYN/">here</a> and <a href="http://www.playhaven.com/reviews/iphone/geared/challenging-yet-fun-puzzle-game-for-when-youre-bored/9XLfFKabTTYN/">here</a>.</p>
<p><strong>Step 2.</strong> Bryan claimed <a href="http://www.playhaven.com/platforms/iphone/games/geared/">Geared&#8217;s fan community</a> on PlayHaven to lay the foundation of his new community.  Bryan used to receive a ton of Emails from his fans. Whether they were requests for help or  simple suggestions, hundreds of Emails a day overwhelmed him.</p>
<p>Bryan then begin redirect all his fans to Geared&#8217;s community page so they could help each other, and also provide himself a central location to gather feedback from all of his fans.</p>
<p style="text-align: center;">
<div id="attachment_327" class="wp-caption aligncenter" style="width: 604px"><img class="size-full wp-image-327 " title="bryan_web_link" src="http://blog.playhaven.com/wp-content/uploads/bryan_web_link.jpg" alt="How Bryan encourages his fans to join his community from his blog" width="594" height="235" /><p class="wp-caption-text">How Bryan encourages his fans to join his community from his blog</p></div>
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;"><strong>Step 3:</strong> Bryan gives his fans super easy access to the community&#8230; right from the game!  One of the greatest benefits of PlayHaven&#8217;s Community Platform is how simple it is to bring your entire community into the game itself.  There&#8217;s <strong>no SDK integration required</strong> at all.  Our in-game community is essentially a web application that runs inside the app itself by utilizing Apple SDK&#8217;s UIWebView class.  Using UIWebView, you can also make the in-game community feel just like part of the game itself, check out how Bryan implemented it in just a few minutes:</p>
<p style="text-align: left;">
<p style="text-align: left;">
<p style="text-align: left;">
<div style="text-align:center;"><img style="display:inline-block;" title="geared-iphone-menu" src="http://blog.playhaven.com/wp-content/uploads/geared-iphone-menu.png" alt="Geared's Game Menu" width="200" /><img style="display:inline-block;" title="geared-iphone-community" src="http://blog.playhaven.com/wp-content/uploads/geared-iphone-community.png" alt="Geared's In-Game Community" width="200" /><img class="size-full wp-image-331  " title="geared-iphone-guide" src="http://blog.playhaven.com/wp-content/uploads/geared-iphone-guide.png" alt="Players can also access strategy guides from in-game!" width="200" /></div>
<p style="text-align: left;">
<p style="text-align: left;">With the in-game community implemented, Geared&#8217;s fans have instant access to the full blown community.  They can receive news directly from Bryan, ask &amp; answer questions, and access all the strategy guides straight from the game.  And most importantly, the community is becoming more and more vibrant on a daily basis.</p>
<p style="text-align: left;">At the time of this post, <a href="http://www.playhaven.com/platforms/iphone/games/geared/">Geared&#8217;s fan community</a> has 4,446 fans, and it all happened in two weeks.  Who will be lucky number 4,500?? <img src='http://blog.playhaven.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: left;">
<p style="text-align: center;">
<p style="text-align: left;">
<p><a href="http://blog.playhaven.com/wp-content/uploads/geared1.jpg"><img class="aligncenter size-large wp-image-348" title="Geared Community Page" src="http://blog.playhaven.com/wp-content/uploads/geared1-1024x995.jpg" alt="Geared Community Page" width="800" /></a></p>
<p style="text-align: center;">
<p style="text-align: left;">
  ]]></content:encoded>
			<wfw:commentRss>http://blog.playhaven.com/2009/11/how-geared-built-a-community-of-4500-fans-in-two-weeks/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>PlayHaven launches Community Platform for iPhone Game Developers!</title>
		<link>http://blog.playhaven.com/2009/10/playhaven-launches-community-platform-for-iphone-game-developers/</link>
		<comments>http://blog.playhaven.com/2009/10/playhaven-launches-community-platform-for-iphone-game-developers/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 19:05:44 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blog.playhaven.com/?p=314</guid>
		<description><![CDATA[It&#8217;s ironic that even though apps are the reason why the iPhone has been so successful, yet the developers have no way of knowing who their customers really are.  As developers ourselves, we find connecting with our users to be one of the most important things that propel us forward.
This is why we are happy [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s ironic that even though apps are the reason why the iPhone has been so successful, yet the developers have no way of knowing who their customers really are.  As developers ourselves, we find connecting with our users to be one of the most important things that propel us forward.</p>
<p>This is why we are happy to announce today that we are launching the &#8220;PlayHaven Community Platform&#8221; for iPhone game developers.</p>
<p>For the first time, iPhone game developers have the opportunity to directly communicate with their fans and establish a passionate fan base.  Having passionate fans is the cornerstone of any successful game, and we want to be a true partner to game developers who are looking to establish a connection with their fans and form the base of a lasting franchise.</p>
<p>We have already pre-populated our database with over 15,000 iPhone games.  If you are an iPhone game developer, all you have to do is &#8220;claim&#8221; your community, it will only take you 30 seconds:  <a href="http://www.playhaven.com/about/developers/">http://www.playhaven.com/about/developers/</a></p>
<p>Once we receive your claim request, we will process it within 24 hours.  Some of the biggest iPhone titles have already been using our platform, including Geared, Minigore, I Dig It, The Quest, Mouse House 2, SnowFerno, iSamurai, Bobble Surfer, ZombieSmash!, Transylvania, Genius Defense Force, Gang Street Wars, Tipoli, Influence, Above and Cell War, to name just a few.   Check out how fast the <a href="http://www.playhaven.com/platforms/iphone/games/geared/">Geared Fan Community</a> and <a href="http://www.playhaven.com/platforms/iphone/games/the-quest/">The Quest Fan Community</a> are already growing.</p>
<p>The most exciting part&#8230; you can bring your entire community INTO the game within seconds!  <strong>There&#8217;s absolutely no SDK required.</strong> Our in-game app is basically a web application that runs inside the game itself, utilizing the power of &#8220;UIWebView&#8221;.  Check out some of them in action:</p>
<div style="text-align:center;"><img class="size-medium wp-image-316" title="Geared In-Game Community" src="http://blog.playhaven.com/wp-content/uploads/playhaven-iphone-community-sample-180x300.png" alt="Geared In-Game Community" width="180" height="300" /><img class="size-medium wp-image-315" title="The Quest's In-Game Community" src="http://blog.playhaven.com/wp-content/uploads/playhaven-iphone-community-sample-2-180x300.png" alt="The Quest's In-Game Community" width="180" height="300" /></div>
<p>Let me know if you have any questions!  If you are an iPhone game developer, please come claim your community <img src='http://blog.playhaven.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I look forward to working with you all.</p>
<p>Edit:<br />
We just got covered on TechCrunch:  <a href="http://www.techcrunch.com/2009/10/29/playhaven-lets-iphone-developers-create-in-app-and-online-communities/">http://www.techcrunch.com/2009/10/29/playhaven-lets-iphone-developers-create-in-app-and-online-communities/</a></p>
  ]]></content:encoded>
			<wfw:commentRss>http://blog.playhaven.com/2009/10/playhaven-launches-community-platform-for-iphone-game-developers/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>PlayHaven Editor 2.0 (and much more!)</title>
		<link>http://blog.playhaven.com/2009/09/playhaven-editor-2-0-and-much-more/</link>
		<comments>http://blog.playhaven.com/2009/09/playhaven-editor-2-0-and-much-more/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 03:29:00 +0000</pubDate>
		<dc:creator>eyao</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blog.playhaven.com/?p=311</guid>
		<description><![CDATA[We have finally released the long-awaited version 2.0 of our editor with many major enhancements as well as numerous other fixes and features to the site. I&#8217;d like to briefly in this post go into a little detail about a couple of the new features.
PlayHaven Editor 2.0
New Features include an enhanced table block based off [...]]]></description>
			<content:encoded><![CDATA[<p>We have finally released the long-awaited version 2.0 of our editor with many major enhancements as well as numerous other fixes and features to the site. I&#8217;d like to briefly in this post go into a little detail about a couple of the new features.</p>
<p><strong>PlayHaven Editor 2.0</strong></p>
<p>New Features include an enhanced table block based off suggestions from our guide writers, enhanced notice blocks, and other revisions to existing blocks. One important thing to note is this version was completely re-written from the ground up to be portable enough to apply it to other types of documents than guides/FAQs. This includes the new Reviews feature, and many more down the line. We&#8217;d love feedback on this new editor &#8211; post in our forums letting us know how we can make it better!</p>
<p><strong>Reviews</strong></p>
<p>Guides are extremely useful &#8211; but that&#8217;s only after you have bought the game. What about if you want to know whether or not it&#8217;s a good game to buy? We have applied the new editor to allowing everyone now to publish reviews based off their favorite games. Scores will be submitted and averaged on a scale of 5 and later down the line, you guys will also have the option to quick review the games initially and write the full review later.</p>
<p><strong>Forums and Discussion</strong></p>
<p>Our forums has received a significant upgrade as well. While before it was a barebones system, it is now evolving to include many features you might expect in a typical forum. This includes sticky posts, locked posts, moderation, edits, and others. We will be continually adding more features down the line to make it the best gaming forum out there.</p>
<p>I&#8217;d like to mention that in order to consolidate all the discussion going around in the site into one place, we have migrated all comments in guides into the forums. We feel that this will not only give you guide more exposure, but more feedback as well from your readers. When someone leaves a comment on your guide, our friendly PlayHaven Bot will create a new topic for you about your guide &#8211; you may then at any time &#8216;claim&#8217; this topic as your own by clicking a link in the thread.</p>
<p><strong>Games and Profile</strong></p>
<p>We have enhanced your individual dashboard pages to more easily manage your guides, reviews, etc. Also, we have semi-revamped the game and platform pages to provide a much better UI experience. If you have any suggestions or feedback, please let me know.</p>
<p><strong>The Future</strong></p>
<p>There are MANY more things to come in the coming weeks. We encourage ya&#8217;ll to try out as many of the features as possible and help us though feedback and bug reports. If there&#8217;s anything you would like to see, we&#8217;d love to hear it as well!</p>
  ]]></content:encoded>
			<wfw:commentRss>http://blog.playhaven.com/2009/09/playhaven-editor-2-0-and-much-more/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Today is Scribblenauts Day!</title>
		<link>http://blog.playhaven.com/2009/09/today-is-scribblenauts-day/</link>
		<comments>http://blog.playhaven.com/2009/09/today-is-scribblenauts-day/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 01:49:01 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[PlayHaven]]></category>

		<guid isPermaLink="false">http://blog.playhaven.com/?p=300</guid>
		<description><![CDATA[In celebration of Scribblenauts&#8217; launch today, the entire PlayHaven team is wearing the rooster hat (except Ray, because he is not a team player).

PlayHaven&#8217;s development will also be on a temporary halt for the next week as the entire team is addicted to the new game.
Ok, fine&#8230; just kidding.  But at least no updates will [...]]]></description>
			<content:encoded><![CDATA[<p>In celebration of Scribblenauts&#8217; launch today, the entire PlayHaven team is wearing the rooster hat (except Ray, because he is not a team player).</p>
<p style="text-align: left;">
<div id="attachment_302" class="wp-caption aligncenter" style="width: 650px"><img class="size-full wp-image-302 " title="photo1" src="http://blog.playhaven.com/wp-content/uploads/photo1.jpg" alt="Kurtiss, Stephen, and Erik wearing the rooster hat :)" width="640" height="480" /><p class="wp-caption-text">Kurtiss, Stephen, and Erik wearing the rooster hat <img src='http://blog.playhaven.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p></div>
<p>PlayHaven&#8217;s development will also be on a temporary halt for the next week as the entire team is addicted to the new game.</p>
<p>Ok, fine&#8230; just kidding.  But at least no updates will be out tonight <img src='http://blog.playhaven.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> <br/></p>
<p>Expect many Scribblenauts guides from us!  And of course, if you want to talk anything Scribblenauts, talk to us on the forum!</p>
  ]]></content:encoded>
			<wfw:commentRss>http://blog.playhaven.com/2009/09/today-is-scribblenauts-day/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Happy Labor Day!</title>
		<link>http://blog.playhaven.com/2009/09/happy-labor-day/</link>
		<comments>http://blog.playhaven.com/2009/09/happy-labor-day/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 01:00:10 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[PlayHaven]]></category>

		<guid isPermaLink="false">http://blog.playhaven.com/?p=296</guid>
		<description><![CDATA[In the spirit of Labor Day, I&#8217;d like to give you guys a sneak peek of what it is like to work at the PlayHaven&#8217;s office     The attached photo is eyao&#8217;s work space!

There many exciting new features coming out in the next week or so (including Guide Editor 2.0!), and we are working [...]]]></description>
			<content:encoded><![CDATA[<p>In the spirit of Labor Day, I&#8217;d like to give you guys a sneak peek of what it is like to work at the PlayHaven&#8217;s office  <img src='http://blog.playhaven.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   The attached photo is eyao&#8217;s work space!</p>
<p style="text-align: left;">
<div id="attachment_297" class="wp-caption aligncenter" style="width: 650px"><img class="size-full wp-image-297 " title="eyao's office space" src="http://blog.playhaven.com/wp-content/uploads/photo.jpg" alt="eyao's office space.  Gotta have some gaming posters and action figu" width="640" height="480" /><p class="wp-caption-text">eyao's office space.  Gotta have some gaming posters and action figures at a gaming startup!</p></div>
<p style="text-align: left;">There many exciting new features coming out in the next week or so (including Guide Editor 2.0!), and we are working hard to get them ready for you.  I hope you guys are enjoying the rest of your long weekend, and stay tuned!</p>
  ]]></content:encoded>
			<wfw:commentRss>http://blog.playhaven.com/2009/09/happy-labor-day/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>BlizzCon 2009 &#8211; Starcraft II</title>
		<link>http://blog.playhaven.com/2009/08/blizzcon-2009-starcraft-ii-diablo-iii-and-world-of-warcraft-cataclysm/</link>
		<comments>http://blog.playhaven.com/2009/08/blizzcon-2009-starcraft-ii-diablo-iii-and-world-of-warcraft-cataclysm/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 03:38:28 +0000</pubDate>
		<dc:creator>eyao</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://blog.playhaven.com/?p=287</guid>
		<description><![CDATA[This is a guest post by a friend of PlayHaven, avid gamer Albert Ko, of CheapIrvine.com. 
Today my friends at PlayHaven flew from SFO to SNA and hopped over to BlizzCon 2009. I picked them up at 8AM and we waited in line at 8:30AM for nearly an hour along with thousands of people.
I got [...]]]></description>
			<content:encoded><![CDATA[<p>This is a guest post by a friend of PlayHaven, avid gamer Albert Ko, of <a href="http://www.cheapirvine.com">CheapIrvine.com</a>. </p>
<p>Today my friends at PlayHaven flew from SFO to SNA and hopped over to BlizzCon 2009. I picked them up at 8AM and we waited in line at 8:30AM for nearly an hour along with thousands of people.</p>
<p>I got to speak to the lead designer of Starcraft 2, Dustin Browder:</p>
<div class="wp-caption alignnone" style="width: 510px"><img title="Dustin Browder" src="http://farm3.static.flickr.com/2633/3844550844_6216216d49.jpg" alt="Dustin Browder, the Lead Designer of Starcraft II" width="500" height="375" /><p class="wp-caption-text">Dustin Browder of Starcraft fame</p></div>
<p>One of the main questions that I really wanted to know, being an avid Starcraft Player for over 10 years, was, &#8220;When is Starcraft 2 being released?&#8221;</p>
<p>According to Dustin, they&#8217;re actually trying very hard to release the Starcraft 2 Beta by the end of the year. However, he said that there are no guarantees and it will be done when it is done. Well, that&#8217;s Blizzard for ya!</p>
<p>Here are some pictures from the Starcraft II demos they had on display. This game is totally going to kick ass.</p>
<div class="wp-caption alignnone" style="width: 385px"><img title="Infested Kerrigan" src="http://farm4.static.flickr.com/3488/3843764549_1f68197d2d.jpg" alt="Infested Kerrigan" width="375" height="500" /><p class="wp-caption-text">Infested Kerrigan</p></div>
<p>Here is the &#8220;Queen of Blades&#8221; herself &#8211; pretty freaky.</p>
<p>There were a ton of people playing Starcraft II. Just look at how many computers were set up.</p>
<div class="wp-caption alignnone" style="width: 510px"><img title="Starcraft II Battle Scene" src="http://farm3.static.flickr.com/2597/3843763367_dd3c5fcdd3.jpg" alt="Starcraft II Battle Scene" width="500" height="375" /><p class="wp-caption-text">Starcraft II Battle Scene</p></div>
  ]]></content:encoded>
			<wfw:commentRss>http://blog.playhaven.com/2009/08/blizzcon-2009-starcraft-ii-diablo-iii-and-world-of-warcraft-cataclysm/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Discussion Forums Launched!!!</title>
		<link>http://blog.playhaven.com/2009/08/discussion-forums-launched/</link>
		<comments>http://blog.playhaven.com/2009/08/discussion-forums-launched/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 02:01:59 +0000</pubDate>
		<dc:creator>Ray</dc:creator>
				<category><![CDATA[PlayHaven]]></category>

		<guid isPermaLink="false">http://blog.playhaven.com/?p=280</guid>
		<description><![CDATA[Ok folks, you asked for it, you got it!
We just launched our discussion forum system tonight, so come mingle with the community! The primary purpose of the discussion system is to give the PlayHaven community a medium to communicate with each other.  While the topics may widely vary, we encourage discussions to:

Stay on topic
Q&#38;A on [...]]]></description>
			<content:encoded><![CDATA[<p>Ok folks, you asked for it, you got it!</p>
<p>We just launched our discussion forum system tonight, so come mingle with the community! The primary purpose of the discussion system is to give the PlayHaven community a medium to communicate with each other.  While the topics may widely vary, we encourage discussions to:</p>
<ol>
<li>Stay on topic</li>
<li>Q&amp;A on questions our guide system cannot provide</li>
<li>Collaborate on guide writing</li>
</ol>
<p>Most of the designs should be fairly familiar to you as we mimic a lot of the traditional forum designs.  However, we also took it to the next level and tried to enhance on all the little things that bug us from time-to-time.  For instance, some of the new features from traditional forums are:</p>
<ul>
<li>Threaded conversation &#8211; no more quoting and everything is kept chronological!</li>
<li>In-line reply &#8211; this should make replying to a thread much easier <img src='http://blog.playhaven.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Rating on posts &#8211; we are hoping this will eliminate trolls and inappropriate comments</li>
</ul>
<p>I hope you enjoy our new discussion forum system.  Of course, we know not all new things are better than the old ones, so if you find any of our new features annoying or less useful than traditional forums.  Please don&#8217;t hesitate to voice your view!  Now, <a href="http://www.playhaven.com/forums/">please come check it out!</a></p>
  ]]></content:encoded>
			<wfw:commentRss>http://blog.playhaven.com/2009/08/discussion-forums-launched/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
