The PlayHaven Blog

Has iPhone become a legitimate gaming platform?

August 14th, 2009 by Ray

In the past few months, I have found myself spending more and more time on my iPhone playing these simple yet addicting games.  Looking at how the iPhone has evolved from first gen, to the iPhone 3G, and now the iPhone 3GS, as well as see how the games have evolve along the way — I can’t stop but wonder if iPhone has finally become a legitimate gaming platform.  First let’s applaud Apple has finally come around and realize gaming is a market should not be ignored (we all know how crappy the Macs are for gaming).  Anyway, if it has, where does the future hold for iPhone?  I am going to geek out my old consulting habit… and let’s have a look:

The Market:

  • 14 millions iPhones were sold in 2008, and estimated 24M iPhones will be sold in 2009 (5.2M iPhones were sold in Q209 alone).
  • During the first year of AppStore, over 10,000 games have been developed, which is about 18% of all apps developed for the iPhone.

Read the rest of this entry »

Peer Reviews: Promoting quality guides

August 12th, 2009 by eyao

Collaboration is one request we get frequently, and today we’re announcing a first step towards getting the PlayHaven community to collaborate on guides:  peer reviews.

This new feature will help reinforce our mission to host high quality user-written guides on the Web. Peer reviews will also give readers a chance to contribute in finding factual corrections, spelling errors, grammatical mistakes, etc.  The process is very simple and will be extremely valuable for guide writers.

Upon publishing a guide, you will be presented the three options to invite your friends for peer review:  Facebook, Twitter, or Email.   When two or more people have peer reviewed your guide, a special recognition icon will appear next to let readers know your guide has earned the seal of approval among the community.  For those of you who are friendless – don’t fret!  Any member of PlayHaven community can also peer review your guides as well – just ask around and I’m sure someone will help you out :)

A special icon for peer reviewed guides!

A special icon for peer reviewed guides!

The PlayHaven Guide Editor vs. Notepad

August 5th, 2009 by eyao

I’d like to take some time to take an in-depth look into one of the more popular features of PlayHaven’s guide editor – the ability to export your guides to text. Here’s a simple case study on how it can be used to maximize your guide’s viewership and exposure across both PlayHaven AND all the text-based gaming sites while at the same time minimizing the amount of time it takes you, the guide writer, to create the actual guide and distribute it.

Since PlayHaven takes care of all the structuring and all the technical bells and whistles that many people find time consuming in creating a guide in notepad, most guides and walkthroughs can be written in a much shorter amount of time. There’s no need for creating elaborate ASCII tables, art, or a CTRL-F style table of contents. One favorite game of mine when I was a kid was just recently re-released in a special edition – The Secret of Monkey Island, on the PC, 360, and the iPhone. I’m a big Tim Schafer fan and I knew right there I had to do a full walkthrough for the game. It was also a chance to see how much faster it would take me to do a walkthrough on the PlayHaven editor vs. a notepad one (I have done some in the past). It ended up taking me only one weekend (and not all devoted to it!) to complete most of it, even having to run through the entire game to get screenshots!

So now what? I have a pretty guide that I had created, but only available to visitors of PlayHaven. With the new text exporting feature, I just click one button, and it gets all formatted to 79 characters per line, and ASCII. But, the big question probably looming over your head is, will GameFAQs accept it? I decided to see if this text based version of my guide would pass the submission process over at GameFAQs – I submitted an unedited text file straight from PlayHaven and soon found out that it had been accepted!

Read the rest of this entry »

Over 10,000 games added!

August 4th, 2009 by eyao

We have heard your voice, we have heard your pain, and we have found a solution!

Expanding our game database has been one of the most frequently requested features. While we have the most current generation platforms and the most current games, there are many more out there on older platforms that we know people would love to write and read about.  I’d like to announce that we have added support for over 11,000 games AND 3 additional platforms, which includes the Xbox, Gamecube, and the Gameboy Advance.

There is a twist though.  Because we are adding so many games simultaneously… we haven’t had the opportunity to populate all the details yet (such as the logo, game icon, etc.).  So when you write a guide for a game that’s recently added, you may encounter a message that says “Publish availability pending…”, it simply means we haven’t had the chance to populate all the details of the game just yet.  No worries!  As soon as you start writing for that game, the PlayHaven Team will receive an Email alert, and we will automatically put that game on the top of our queue.  Within 24 hours, your guide will be ready for publishing!

If you have any questions, please don’t hesitate to shoot us an Email or leave a comment below.  Give it a shot!

My 5 hardest boss fights

July 31st, 2009 by Untrustable

So you’re doing good, you’re running up the body count in your game of choice, demolishing any opposition. You reach the end of the level and are met with the end boss, the staple of videogames everywhere. Everything up to him has been training, and you damn well better know what you’re doing. I, unfortunately, often don’t.

Kusabi (rope ghost) Fatal Frame 2: Crimson Butterfly

Fatal Frame is a game with a simple mechanic at its core; take pictures of ghosts until they are dead. I figure ghosts are already dead but apparently Fatal Frame doesn’t care what I think. So halfway through the game you meet Kusabi, a large, rope bound ghost blocking your exit to the rest of the freakin game. I pull my magic ghost killing camera and begin shooting away at him…nothing works. Every time I get close to him I die, and taking pictures of him isn’t damaging him at all.

I couldn't find a picture but I think you get the point

I couldn't find a picture but I think you get the point

Every day I’d boot up the game and spend hours taking pictures of him like the photoshoot of the damned. I finally broke down and asked a friend of mine about it. She informed me that the key to beating him was…to run past him. That’s right, I had spent almost 2 weeks trying to fight this ghost when all I had to do was run past him.

Read the rest of this entry »

Export your guides & Request a bounty!

July 24th, 2009 by eyao

We have just deployed our latest build of PlayHaven complete with a brand new feature that both guide writers and readers will find very useful – the bounty system. Members of PlayHaven will now have the option to request guides to be written and vote them up to let guide writers know what topics are the most important to readers, and what most people would like to see created. Once a bounty is created, guide writers can submit their guides to the bounty. If multiple submissions are present, the bounty creator can choose which best answers his bounty. I encourage all of you to try out this new system and give us your feedback so we can perfect it.

That’s not the only change you’ll find – we have many other new enhancements and features included as well – implemented based on your feedback that you sent us!  One important one is the ability to know view your guides as text only.

Many of you are GameFAQs writers and some have expressed concern over having to write two completely different versions of a guide to gain maximum exposure. We completely understand the concern, and to alleviate this, have created an exporting tool to have a text-based version of your guide automatically created for you once you create it on PlayHaven. This text version completely adheres to GameFAQs standards on submitted FAQs including the 79 character limit and also converts your tables! You can access these text versions by just going to the guide themselves while logged in and clicking on “Export as GameFAQs text”. We would love feedback on how to further make your guide as accessible as possible to everyone.

Amazing Video Game Remake Wallpapers

July 22nd, 2009 by Ray

I recently came across this blog post on LifeHacker, and I just have to share it with the PlayHaven community.  A DeviantArt member, Orioto, created some amazing high-resolution, you-won’t-believe-your-eyes paintings of classic video games for your desktop — a must-see for any gamer.

Click each image to download the full version, or hit the link at the bottom for the full gallery.

504x_image

Read the rest of this entry »

A quick tutorial to our guide editor

July 21st, 2009 by Ray

We know our guide editor is quite a bit different from how you would normally write a guide / FAQ, and sometimes it could be a bit daunting if you are not familiar with web-based writing tools.  In this short video tutorial below, I want to demonstrate how easy it is to write a guide with our tool, and how much time it will save you!

PlayHaven Guide Editor Tutorial

A few highlights of the tutorial:

  • How auto formatting and structuring works, and never worry about the 79 character line limit ever again!
  • How to easily embed screenshots, images, and videos directly into your guide
  • How to save and publish your guide at any time

If you have any questions, feel free to leave a comment below!

Categorize your guides!

July 7th, 2009 by Ray

Hope you all had a wonderful 4th of July weekend!  If you don’t live in the U.S., I hope you had a great… um… weekend :)  I want to give you guys a quick update on the new feature we are pushing out, as well as various bug fixes.

New feature – Guide Categorization:
Many early beta testers often ask us:  Could I write a full walkthrough?  Could I just share a simple tip & trick?  Could I combine multiple micro-guides into one?  The answers are yes, yes, and yes.  We want to give you the full freedom to share whatever gaming knowledge you would like.  So, you may now categorize your guides into one of the three categories:

  • Full Walkthrough:  guides which describe how to beat or finish a game in its entirety in one document
  • Micro-Guide:  short guides / FAQs that help players accomplish specific goals or achievements within games, or learn specific strategies
  • Tip, Trick, or Cheat:  very small guides that contain cheats, tips, hints, tricks, or glitches to games

Regardless of the category you choose, you will still have access to all the tools from the guide editor.  If you have already published your guide, you may go to the guide you have written and edit the category to the appropriate section.

Bug fixes and Enhancements:

  • We have improved the “Text Block” with various bug fixes and enhancements.  We know it’s still not perfect yet — so if you still encounter a bug or an issue, please don’t hesitate to shoot us an Email!
  • Keyboard shortcuts now work in the guide editor  (e.g. CTRL+S to save, CTRL+B to bold, etc.)
  • Search will now return much more relevant results

Thank you again for helping us beta testing PlayHaven!  Your feedback has been invaluable to our product development.  If you have any additional suggestions, please let us know!

Traditional Media is Dead as We Know It

June 26th, 2009 by Ray

The birth of the Web sparked the most significant information evolution in the past century. The Web didn’t just change the way we consume media, but also the way we create it. It’s opened new channels of creativity and self-expression for authors who traditionally sat on the receiving end. Why is this so significant? The growth of user-generated content (UGC) has surpassed all expectations and truly enabled the concept of, “Wisdom of the Crowd”. Most importantly, UGC has taken center stage in our daily lives.

User-generated content is a very broad topic. UGC, as a term, encompasses everything from Wikipedia (crowd-sourced encyclopedia) to Facebook (user-generated information exchange and social graph). But I want to focus this blog post on a topic that’s very close to my heart – user-written game reviews. I often read editorial reviews from various traditional media sources. From gaming giants like IGN to GameSpot, and from old school magazines like PC Gamer. But I start to realize I am slowly migrating away from editorial reviews completely. I can’t help but ask myself why? The issue of editorials vs. user-written content has been an ongoing debate since the beginning of the new media revolution. Which one is higher quality? Which one is more accurate? And most importantly, which one is more relevant? If user-written reviews are here to stay, or even become the mainstream, what is their future?

Maybe I am a bit biased – since PlayHaven is a site powered by its great community – but I believe user-written reviews will eventually replace editorial reviews in the future. The power of user-written reviews is not the content presented by one individual, but the value harvested from a massive collection of knowledge and opinions. It is arguable that a review written by an amateur journalist may never reach the quality of a professionally-written editorial, since by definition, a professional writer is afforded a lifetime of training and expertise that a typical John Doe isn’t. However, the quality lacking in UGC reviews are made up in quantity. User-centric review sites such as Yelp, Amazon, MenuPages, NewEgg, and IMDB have outgrown their editorial counterparts by harvesting the wisdom of the crowd. The knowledge and expertise that is lacked by one individual is often supplemented by another person. As an aggregation, the knowledge and opinions from a group of people well exceeds the breadth of expertise that can be offered by any single individual.

Another significant disadvantage of the editorial review is “relevancy”. When reading an editorial review, readers must take a leap of faith when deciding to trust the editor’s opinion. What’s important to the editor could be drastically different from what matters to the reader. When it comes to game reviews and myself, I rarely care about the depth of the storyline, but I care deeply about fun-factor and replay-value. More often than not, this level of personal relevancy cannot be achieved via editorial reviews. User reviews, especially in quantity, solve this problem. When seeing a user-written review, I try to get a sense of what’s important to the reviewer. Once I can relate to the reviewer on a personal level, due to our shared intent, his opinion immediately weighs more than anyone else’s. To find this kind of personal relevancy requires content in quantity. When there are hundreds of reviews, written by hundreds of people from diverse personalities and backgrounds, you are more likely to relate to and connect with at least one of them.

Now, sifting through hundreds, or sometimes, thousands of reviews is both daunting and time-consuming. This leads me to the next logical question: what’s the future of UGC? With technical advancement, the ability to recommend and feed relevant content to the reader will be key for the next few years. Imagine that when you want to buy your next game, you could use a tool that delivers you the exact reviews you are looking for, because it knows reviewers like you. And those reviewers love to kill gigantic space bugs (EDF anyone?). Wouldn’t that be great? What are your thoughts? Leave a comment below!