Tag Archives: LTV

Don’t Let your Game be a Ghost Town: Three Promotions to Get You Through the Holidays

Happy Holidays! By now you’re hosting parties, buying gifts, sending e-cards—but if you’re in the mobile gaming industry, you’re more likely to be getting ready to manage a hit mobile game while all of your developers are about to leave for holiday vacation. Having been a games Product Manager, I know how this feels. Bah!

Hang in there, Scrooge. We know our developers deserve a break during the holidays. But what about our players? All of their grinding, leveling up, high scoring, and leaderboard topping allows for our businesses to thrive. And speaking of participation, Fast Company predicts 2 billion apps will be downloaded during the week of December 25. Not a time to leave them hanging.

As business managers of our games, we want to run holiday promotions and reward our players during the holiday season. However, faced with the iTunes app submission freeze (this year it’s 12/21), limited time to meet our end of year goals, and an empty office, what can we do? Add this to your list: Simple holiday promotions to engage our players.

Here are some ways to reward your players with more of what they love—playing your game.

1. Send in-game holiday cards to your players. Why not get creative and send a “Thank You” as an announcement to your players? If you already have an SDK like PlayHaven in place, this is just a matter of crafting an image and scheduling the announcement. Naturally, I don’t suggest using religious imagery but a simple “Happy Holidays, Thanks for Playing” goes a long way to put a real face of appreciation on your digital app. If you’re afraid of being spammy, only target your paying or most active players. Price tag: zero development with PlayHaven. More after the jump »

11 Techniques for Player Value Maximization: Part 2

This is a continuation from part one where we discussed techniques for maximizing player value. Now let’s crank it to 11…

7. Reduce Friction and Reward UGC

User generated content (UGC) is a great way to add new content for “free”; however, only a small percentage of players actually contribute. As with purchase flows, reducing the friction of creating and submitting content, will often increase UGC. How can you simplify the process? Is there a way to make UGC part of the primary gameplay? What happens when you reward players for submitting awesome content?

More after the jump »

PlayHaven Highlighting LTV maximization at Mobile Gaming USA

As the mobile gaming industry becomes increasingly more competitive, maximizing the amount of time that audiences spend on your games is crucial in order to achieve engagement and monetization goals.

Max Rollinger, Director of Mobile Gaming USA, sat down with Ryan Hoover, Director of Product Management at PlayHaven, for a podcast to discuss how publishers and developers can more effectively retain their audiences for the long haul.

Tune in as Ryan breaks down:

* What LTV maximization is and how it can be used to measure a game’s success

* Best practices for keeping gamers engaged, from in-game ads to rewards

* Monetizing your games – How to decide if the freemium or premium route is the best bet for your organizational strategy More after the jump »

11 Techniques for Player Value Maximization: Part 1

Remember Bob?  His awesome game, Angry Hedgehogs, attracted a small but engaged user base of hedgehog-launching fans, yet he’s not maximizing his game’s potential value.  In the last post we discussed LTV and the components of value. Talk is cheap, actually increasing value is the challenge.

Here are the first 6 of 11 techniques for increasing player value.

More after the jump »

Spending your way to the top of the free charts is so 2011!

You want more users.  You need more users.  But how do you get the users you want?

15 Minutes of Fame

Game developers are under ever increasing pressure to find sources of consistently strong users at good prices.  As the mobile space is maturing game developers are getting more sophisticated with their user acquisition strategy.  Between Apple banning incentivization, updating the ranking algorithm (still not as good as Google’s of course) and cracking down on the bot farms, developers have refocused on quality rather than quantity.  This focus has shifted spend from burst campaigns to steady and targeted campaigns.
More after the jump »

Valuing LTV: Beyond Monetization

Meet Bob.

Bob is a game developer, creating his first mobile title, Angry Hedgehogs, aptly named after his love of the adorable (yet surprisingly ferocious) creatures. Armed with his laptop and creativity, Bob embarks on a quest to create the most successful game of all time.

After months of hard work, Bob publishes his game and anxiously monitors its performance. Success! His early fans can’t get enough of the cuddly hedgehogs. However, Bob’s leaving a lot on the table by not maximizing the LTV of his early fans. More after the jump »

PlayHaven at GDC 2012! Visit us and learn how we have enhanced our LTV iOS/Android Offerings!

 

This has been an exciting start to the year, and GDC 2012 is the perfect time to catch up with our developers!

Our launch onto the Android Platform and our new Virtual Goods Promotion Tool continues to make PlayHaven the ultimate way for developers to acquire, retain, re-engage, and monetize their players. Check out our recent article in AppCraver to read more.

Interested in learning more? This year you can find us on the floor in the Unity booth in Moscone West. The location is front and center so you can’t miss us!