Tag Archives: mobile games

What We’re Playing: Week #2

It’s been a very productive week! In between taking over Austin, TX for GDC Online and trying to scope out Obama and his crew (who just so happen to make a surprise visit at the hotel across from our SF office), the one thing we did not forget to do is invest quality time playing our favorite games.

Check out this week’s favorites in week #2 of What We’re Playing!

“Bejeweled is pretty much a classic, but some of the alternate versions of the game are even more challenging and fun than the original or timed versions. My favorite is the Butterflies mode, where you’re saving cute little butterflies from an evil spider — my high score is 1,119,925 on that one!” – Jess

Seriously, that spider creeps me out. He actually EATS the poor butterflies if he catches them… :(

More after the jump »

Mobile is giving classic games a second life

30 years ago video game consoles, then merely toddlers, gave way to some of the greatest games ever developed (Legend of Zelda, Dragon Slayer II: Xanadu, Mario Bros., Duck Hunt, Metroid). Fast forward to today – these classics are making a comeback to the mainstream thanks to the success of mobile gaming.

Game lovers and enthusiasts who originally made these games a hit can now play them with their children on their smartphones and tablets. Because of mobile gaming, developers are learning how to breath a second life into their genre-defining ancestors while still creating original IP.

Activision’s Pitfall! is a prime example of this movement. “The vision was to take inspiration from the ’82 Pitfall and all of its cool gameplay [elements],” said Greg Canessa, vice president of Activision Mobile, to GamesBeat. “We took that inspiration and iconography and [brought them] to 2012 with modern technology while trying to stay true to that game.”

More after the jump »

Living in the 50% mobile club

For your digesting pleasure, from MediaPost this morning, some “glass half full” mobile stats:

47% of U.S. smartphone owners use mobile shopping apps.

47% of tablet users engage with mobile ads on their tablets more than once a week and are highly likely to take action after seeing the ad.

49% of tablet owners have clicked on an ad within the last 30 days.

45% of NBC’s Olympics video streams went to smartphones and tablets.

Facebook says that 50% of its $1 million-a-day run rate for Sponsored Stories comes from mobile.

Mobile devices accounted for 52% of Wi-Fi use.

52% of tablet owners are mothers.

50% of U.S. and U.K. gamers prefer smartphones or tablets as their primary gaming platform.

50% of those with cell phones use them while watching TV

50% of U.S. consumers would consider watching programs on their tablets and smartphones.

What are your “glass half full” mobile moments?

To read more about this, visit the original post:  Living In The 50 Percent Mobile Club

21 iPhone Accessories That Make Gaming More Fun, Give or Take 16?

A little over five years ago when the iPhone was released, Jobs and Apple overhauled the entire mobile phone industry in one fell swoop. A simple yet elegant device delivered every feature we not only wanted but also did not know we desired. The iPhone gave Apple the foothold it needed to gain an advantage in areas outside of the mobile industry. Companies like Windows and Dell struggled while RIM was left as a shell of its former self. Needless to say, the iPhone revolutionized personal communication devices. More after the jump »

Valuing LTV: Beyond Monetization

Meet Bob.

Bob is a game developer, creating his first mobile title, Angry Hedgehogs, aptly named after his love of the adorable (yet surprisingly ferocious) creatures. Armed with his laptop and creativity, Bob embarks on a quest to create the most successful game of all time.

After months of hard work, Bob publishes his game and anxiously monitors its performance. Success! His early fans can’t get enough of the cuddly hedgehogs. However, Bob’s leaving a lot on the table by not maximizing the LTV of his early fans. More after the jump »